[ SKILLS ]
Unreal Engine // Narrative Design // 3D Modeling // Animation // Blender // Maya // Sound Design // C++ // Ableton // FMOD // Photoshop
In this psychological interactive story, use every-day school objects to escape from a locker and learn why a bully trapped you inside. This game explores how we hide aspects of ourselves to fit in at the cost of our own mental health and freedom.
A relaxing puzzle game where you strategically merge fish together in an aquarium to prevent the tank from overflowing. On a two person team, I was responsible for designing:
A brush powerup mechanic that allowed the fish to be jostled around at random. This creates satisfying moments where fish collide, and gives the player more influence over the otherwise random physics.
Creating relaxing music and sound effects that don't become repetative over longer playtimes.
Balancing parameters and mechanics such as collision velocity, powerup duration, and fish size so that the game is challenging but rewarding.
An ex-military detective tries to stop a dystopian AI-run game show while battling PTSD and an emotionally-strained relationship.
I workshopped these scripts, designs, and outlines with peers in a Game Narrative class. I focused on nailing down setting details, creating compelling character arcs, and writing realistic dialogue. The nonverbal gameplay script was a fun challenge to move the story along without dialogue.

In this choice-based isometric game, a secret agent works together with a journalist to uncover a mysterious arctic research project.
After writing over 300 pages of script, I designed an interactive proof-of-concept level as a vertical slice. I implemented a choice-based dialogue system, combining gameplay in the isometric rooms with visual-novel style dialogue selection.
A futuristic courtyard. In this scene, I explored the contrast between nature and technology.
Two young girls with very different upbringings prepare for a dystopian exam. When writing this opening scene I tried to incorporate worldbuilding naturally, create mystery, and capture a childish but robotic tone in dialogue.
Using DNA puzzle pieces, the player creates mutated creatures, accompanied by adaptive evolving music using Ue5 Metasounds.
I took inspiration from real-world plants, animals, and fungi to imagine an alien terrarium. I created original electronic music in Ableton using software synthesizers.
A memory puzzle game where you cycle through rooms and observe changes in background props as items switch between parallel dimensions.
In the environment design, I chose objects that highlighted the character’s failures and inadequacies. Dialogue lines all relate to a theme of dealing with doubts about oneself. By reversing these objects back to normal, the player metaphorically overcomes these doubts.

An animation of an elephant walking through a desert at sunset.
I focused on capturing realistic movements based on reference video, and incorporating secondary action in the trunk.
Posters I designed for scientific projects.
I creating graphs and diagrams to represent expriments and make information visually appealing and easy to follow to different audiences.
A guide to reading academic papers.
I condensed practical advice into a guidebook to help incoming student researchers, which I presented during a 2-hour workshop.
A published scientific paper
I researched, co-wrote, and designed maps, diagrams, and data tables for this published scientific paper under mentorship of graduate students and IU faculty.


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